Infinite Void 2k25 is a triptych of generative video works - Flow 01, Flow 02, and Flow 03 - all built on a shared algorithmic engine but exploring three distinct visual rhythms through unique noise seeds and parameter configurations.
In each piece, hundreds of thousands of tiny line-segment particles drift across a canvas whose hidden texture is periodically regenerated. The program samples fragments of photographic and digital imagery, applies blur and fine-grained filmic grain, and overlays a high-contrast black-and-white Perlin noise map. Particles inherit their colors and fade-in delays from these textures, then query a 3D Perlin noise field - mixing their spatial coordinates with a temporal offset - to determine a flow-field angle modulated by local brightness.
With each frame, particles shift their hue, advance slightly, and draw semi-transparent strokes linking their past and present positions. Once they exit the canvas, they immediately respawn, maintaining a dense and continuously evolving field.
By adjusting only the noise seed and select flow-field and texture-generation parameters, Fischer evokes three distinct moods: one video drifts in soft pastels and slow currents; another pulses with saturated tones and bold contrasts; the third races with frenetic energy, neon hues, and intricate vortices. Though the codebase remains constant, these subtle variations in randomness and mapping yield dramatically different aesthetic worlds - each a meditation on how small shifts in origin can produce vast changes in emergent form.